<?xml version="1.0" encoding="US-ASCII" ?>
<character unique_id="gzmuybi3:7i7uobje8t8z" version="2">
	<created_date>Mar 10, 2012</created_date>
	<modified_date>Mar 10, 2012 12:00 PM</modified_date>
	<profile>
		<player_name>NPC</player_name>
		<campaign>Islands of War</campaign>
		<name>Baatezu, Lesser - Barbazu</name>
		<age>0</age>
		<birthday>Varies</birthday>
		<eyes>Varies</eyes>
		<hair>Varies</hair>
		<skin>Scaly</skin>
		<handedness>Varies</handedness>
		<height>5' 11"</height>
		<weight>119 lb</weight>
		<SM>0</SM>
		<gender>Varies</gender>
		<race>Baatezu</race>
		<tech_level>4</tech_level>
	</profile>
	<HP>0</HP>
	<FP>0</FP>
	<total_points>1512</total_points>
	<ST>10</ST>
	<DX>10</DX>
	<IQ>10</IQ>
	<HT>10</HT>
	<will>0</will>
	<perception>0</perception>
	<speed>0</speed>
	<move>0</move>
	<include_punch>false</include_punch>
	<include_kick>false</include_kick>
	<include_kick_with_boots>false</include_kick_with_boots>
	<advantage_list>
		<advantage_container version="2" open="yes" type="race">
			<name>Baatezu, Lesser - Barbazu</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Claws, Sharp (Feet)</name>
					<type>Physical</type>
					<melee_weapon>
						<damage>thr cut</damage>
						<usage>Kick</usage>
						<reach>C,1</reach>
						<parry>No</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Brawling</name>
							<modifier>-2</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Karate</name>
							<modifier>-2</modifier>
						</default>
					</melee_weapon>
					<reference>B42</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Claws, Sharp (Hands)</name>
					<type>Physical</type>
					<base_points>5</base_points>
					<melee_weapon>
						<damage>thr-1 cut</damage>
						<usage>Slash</usage>
						<reach>C</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>DX</type>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Brawling</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Boxing</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>Skill</type>
							<name>Karate</name>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<reference>B42</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Damage Resistance</name>
					<type>Physical, Exotic</type>
					<levels>7</levels>
					<points_per_level>5</points_per_level>
					<modifier version="1" enabled="no">
						<name>Ablative</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances @Trait@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Enhances any trait</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Absorbtion</name>
						<cost type="percentage">80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Healing only</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Can't wear armor</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>@Direction: Back, Right, Left, Top or Underside@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Directional</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
						<notes>Front</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Flexible</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hardened</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reflection</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Semi-Ablative</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Force Field</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Tough Skin</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B47</reference>
					</modifier>
					<reference>B47</reference>
					<categories>
						<category>Advantage</category>
					</categories>
					<dr_bonus>
						<location>full_body_except_eyes</location>
						<amount per_level="yes">1</amount>
					</dr_bonus>
				</advantage>
				<advantage version="2">
					<name>Extra Attack</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>25</points_per_level>
					<modifier version="1" enabled="no">
						<name>Multi-Strike</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>P49</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Single Skill</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>P49</reference>
						<notes>@Skill@</notes>
					</modifier>
					<reference>B53</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Extra Hit Points</name>
					<type>Physical</type>
					<levels>11</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>hp</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Fearlessness</name>
					<type>Mental</type>
					<levels>2</levels>
					<points_per_level>2</points_per_level>
					<reference>B55</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Increased Basic Move</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>5</points_per_level>
					<reference>B17</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>move</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Dexterity</name>
					<type>Physical</type>
					<levels>4</levels>
					<points_per_level>20</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<reference>B15</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>dx</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Health</name>
					<type>Physical</type>
					<levels>1</levels>
					<points_per_level>10</points_per_level>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>ht</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Perception</name>
					<type>Mental/Physical</type>
					<levels>3</levels>
					<points_per_level>5</points_per_level>
					<reference>B16</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>perception</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Increased Strength</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>10</points_per_level>
					<modifier version="1" enabled="no">
						<name>No Fine Manipulators</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Size</name>
						<cost type="percentage">-10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B15</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Super-Effort</name>
						<cost type="percentage">300</cost>
						<affects>total</affects>
						<reference>Sup24</reference>
					</modifier>
					<reference>B14</reference>
					<categories>
						<category>Advantage</category>
						<category>Attribute</category>
					</categories>
					<attribute_bonus>
						<attribute>st</attribute>
						<amount per_level="yes">1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (Damage Reduction)</name>
					<type>Physical, Exotic</type>
					<levels>2</levels>
					<points_per_level>25</points_per_level>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Common Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Cold and Gas</notes>
					</modifier>
					<reference>P53</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (Damage Reduction) 50</name>
					<type>Physical, Exotic</type>
					<base_points>250</base_points>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Non-Magica Physical</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1">
						<name>Cosmic (Only injured if divided damage is at least 1)</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Limited (Heat/Fire and Poison)</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
					</modifier>
					<reference>P53</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (Damage Reduction) 50</name>
					<type>Physical, Exotic</type>
					<base_points>250</base_points>
					<modifier version="1">
						<name>Limited</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>Non-Magica Physical</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Occasional Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-80</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Rare Attack Form@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Limited</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B46</reference>
						<notes>@Very Common Attack Form@</notes>
					</modifier>
					<modifier version="1">
						<name>Cosmic (Only injured if divided damage is at least 1)</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Resistant to Magic Weapons (+1)</name>
						<cost type="percentage">5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Resistant to Magic Weapons (+2)</name>
						<cost type="percentage">10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Resistant to Magic Weapons (+3)</name>
						<cost type="percentage">15</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Resistant to Magic Weapons (+4)</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Bypassed by Silver Weapons</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
					</modifier>
					<reference>P53</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Innate Attack (Fatigue) 0d+1</name>
					<type>Physical, Exotic</type>
					<base_points>10</base_points>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">100</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 sec</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>10 sec</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">40</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 min</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 hr</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 day</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 sec; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">25</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>10 sec; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 min; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 hr; Resistable</notes>
					</modifier>
					<modifier version="1">
						<name>Cyclic</name>
						<cost type="percentage">5</cost>
						<levels>30</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 day; Resistable</notes>
					</modifier>
					<modifier version="1">
						<name>Contagious</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>Mildly</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Contagious</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>Highly</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Explosion</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
						<notes>Hot</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Surge</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>3</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">200</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>10</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Side Effect</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1">
						<name>Symptoms</name>
						<cost type="percentage">90</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>Nauseated After 1/3 FP</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-70</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.1</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Wounding</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B111</reference>
					</modifier>
					<modifier version="1">
						<name>Hazard: Dehydration</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Drowning</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Freezing</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Missed Sleep</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Starvation</name>
						<cost type="percentage">40</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hazard: Suffocation</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Incendiary</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1">
						<name>Follow-Up (Beard Strike)</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>0d+1</name>
						<cost type="multiplier">0.25</cost>
					</modifier>
					<modifier version="1">
						<name>Unreliable (8 or less)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Resistible (HT-2)</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Fixed Delay (1day)</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
					</modifier>
					<reference>B61</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Innate Attack (Toxic)</name>
					<type>Physical, Exotic</type>
					<levels>1</levels>
					<points_per_level>4</points_per_level>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">100</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 sec</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>10 sec</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">40</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 min</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 hr</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 day</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 sec; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">25</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>10 sec; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">20</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 min; Resistable</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Cyclic</name>
						<cost type="percentage">10</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 hr; Resistable</notes>
					</modifier>
					<modifier version="1">
						<name>Cyclic</name>
						<cost type="percentage">5</cost>
						<levels>20</levels>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>1 day; Resistable</notes>
					</modifier>
					<modifier version="1">
						<name>Contagious</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>Mildly</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Contagious</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B103</reference>
						<notes>Highly</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Double Blunt Trauma</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
						<notes>1HP per 10 dmg</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Explosion</name>
						<cost type="percentage">50</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Fragmentation</name>
						<cost type="percentage">15</cost>
						<levels>1</levels>
						<affects>total</affects>
						<reference>B104</reference>
						<notes>Hot</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Radiation</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Surge</name>
						<cost type="percentage">20</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>3</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">200</cost>
						<affects>total</affects>
						<reference>B102</reference>
						<notes>10</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Side Effect</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Symptoms</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
						<reference>B109</reference>
						<notes>@Effect@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.5</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.2</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Armor Divisor</name>
						<cost type="percentage">-70</cost>
						<affects>total</affects>
						<reference>B110</reference>
						<notes>0.1</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>No Wounding</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B111</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Incendiary</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B104</reference>
					</modifier>
					<modifier version="1">
						<name>Follow-Up (Beard Strike)</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Unreliable (8 or less)</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Resistible (HT-2)</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Fixed Delay (1 day)</name>
						<cost type="percentage">0</cost>
						<affects>total</affects>
					</modifier>
					<reference>B62</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Magic Resistance</name>
					<type>Physical</type>
					<levels>3</levels>
					<points_per_level>2</points_per_level>
					<modifier version="1">
						<name>Improved</name>
						<cost type="percentage">150</cost>
						<affects>total</affects>
						<reference>B67</reference>
					</modifier>
					<reference>B67</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Resistant</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>@Very Common: Metabolic Hazards, etc.@</name>
						<cost type="points">30</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1">
						<name>Poison</name>
						<cost type="points">15</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Occasional: Disease, Ingested Poison, etc.@</name>
						<cost type="points">10</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>@Rare: Acceleration, Altitude Sickness, Bends, Seasickness, Space Sickness, Nanomachines, etc.@</name>
						<cost type="points">5</cost>
						<affects>total</affects>
						<reference>B81</reference>
					</modifier>
					<modifier version="1">
						<name>Immunity</name>
						<cost type="multiplier">1</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+8 to all HT rolls to resist</name>
						<cost type="multiplier">0.5</cost>
						<reference>B81</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>+3 to all HT rolls to resist</name>
						<cost type="multiplier">0.33</cost>
						<reference>B81</reference>
					</modifier>
					<reference>B81</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage_container version="2" open="no">
					<name>Spell-Like Powers</name>
					<modifier version="1">
						<name>Magical</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
					</modifier>
					<advantage version="2">
						<name>Advanced Illusion: Illusion</name>
						<type>Physical</type>
						<base_points>25</base_points>
						<modifier version="1" enabled="no">
							<name>Independance</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P95</reference>
						</modifier>
						<modifier version="1">
							<name>Initiative</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Mental</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Stigmata</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Auditory Only</name>
							<cost type="percentage">-70</cost>
							<affects>total</affects>
							<reference>P95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Static</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>P95</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Visual Only</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
							<reference>P95</reference>
						</modifier>
						<modifier version="1">
							<name>Extended (Touch)</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Extended (Taste/Smell)</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Extended (Infravision)</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Persistent</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Ranged</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Area Effect (3 Yard Radius)</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Extended Duration (x30)</name>
							<cost type="percentage">60</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Phantasm</name>
							<cost type="percentage">-10</cost>
							<affects>total</affects>
						</modifier>
						<reference>P94</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Affect Normal Fires: Control (Fire)</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Persistent</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>P91</reference>
						</modifier>
						<modifier version="1">
							<name>Ranged</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
							<reference>P91</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Collective</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P92</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Natural Phenomena</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P92</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Cosmetic</name>
							<cost type="percentage">-80</cost>
							<affects>total</affects>
							<reference>P92</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Super-Effort</name>
							<cost type="percentage">400</cost>
							<affects>total</affects>
							<reference>Sup26</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Rare</name>
							<cost type="multiplier">2</cost>
							<reference>P90</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Occasional</name>
							<cost type="multiplier">3</cost>
							<reference>P90</reference>
						</modifier>
						<modifier version="1">
							<name>Common</name>
							<cost type="multiplier">4</cost>
							<reference>P90</reference>
						</modifier>
						<modifier version="1">
							<name>Reduced Range (1/10)</name>
							<cost type="percentage">-30</cost>
							<affects>total</affects>
						</modifier>
						<reference>P90</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage_container version="2" open="no" type="alternative_abilities">
						<name>Animate Dead</name>
						<notes>Some baatezu may have larger numbers of undead to call upon; simply add one of the group options if required</notes>
						<advantage version="2">
							<name>Ally (Mummy)</name>
							<type>Social</type>
							<modifier version="1">
								<name>Point total</name>
								<cost type="points">1</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>25% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">2</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>50% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">3</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>75% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>100% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>150% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears constantly</name>
								<cost type="multiplier">4</cost>
								<reference>B36</reference>
								<notes>No roll required</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears almost all the time</name>
								<cost type="multiplier">3</cost>
								<reference>B36</reference>
								<notes>15-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears quite often</name>
								<cost type="multiplier">2</cost>
								<reference>B36</reference>
								<notes>12-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears fairly often</name>
								<cost type="multiplier">1</cost>
								<reference>B36</reference>
								<notes>9-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears quite rarely</name>
								<cost type="multiplier">0.5</cost>
								<reference>B36</reference>
								<notes>6-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 6-10</name>
								<cost type="multiplier">6</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 11-20</name>
								<cost type="multiplier">8</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 21-50</name>
								<cost type="multiplier">10</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 51-100</name>
								<cost type="multiplier">12</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 101-1000</name>
								<cost type="multiplier">18</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 1001-10000</name>
								<cost type="multiplier">24</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 10001-100000</name>
								<cost type="multiplier">30</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 100001-1000000</name>
								<cost type="multiplier">36</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Minion</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1">
								<name>Minion</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>IQ 0 or Slave Mentality</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Abilities</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>@Abilities@</notes>
							</modifier>
							<modifier version="1">
								<name>Summonable (Different Individual Each Time)</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party reduces the other to 0 HP</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-5</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party kills the other</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party kills the other and wounds affect ally but not you</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Unwilling</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Favor</name>
								<cost type="multiplier">0.2</cost>
								<reference>B55</reference>
							</modifier>
							<modifier version="1">
								<name>Ranged</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Cosmic (No Reaction Roll Required)</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Requires Dead Bodies to Put Summoned Spirits in</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Reduced Range (x1/10)</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
							</modifier>
							<reference>B36</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Ally (Skeleton)</name>
							<type>Social</type>
							<modifier version="1">
								<name>Point total</name>
								<cost type="points">1</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>25% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">2</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>50% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">3</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>75% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>100% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>150% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears constantly</name>
								<cost type="multiplier">4</cost>
								<reference>B36</reference>
								<notes>No roll required</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears almost all the time</name>
								<cost type="multiplier">3</cost>
								<reference>B36</reference>
								<notes>15-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears quite often</name>
								<cost type="multiplier">2</cost>
								<reference>B36</reference>
								<notes>12-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears fairly often</name>
								<cost type="multiplier">1</cost>
								<reference>B36</reference>
								<notes>9-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears quite rarely</name>
								<cost type="multiplier">0.5</cost>
								<reference>B36</reference>
								<notes>6-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 6-10</name>
								<cost type="multiplier">6</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 11-20</name>
								<cost type="multiplier">8</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 21-50</name>
								<cost type="multiplier">10</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 51-100</name>
								<cost type="multiplier">12</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 101-1000</name>
								<cost type="multiplier">18</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 1001-10000</name>
								<cost type="multiplier">24</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 10001-100000</name>
								<cost type="multiplier">30</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 100001-1000000</name>
								<cost type="multiplier">36</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Minion</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1">
								<name>Minion</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>IQ 0 or Slave Mentality</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Abilities</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>@Abilities@</notes>
							</modifier>
							<modifier version="1">
								<name>Summonable (Different Individual Each Time)</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party reduces the other to 0 HP</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-5</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party kills the other</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party kills the other and wounds affect ally but not you</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Unwilling</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Favor</name>
								<cost type="multiplier">0.2</cost>
								<reference>B55</reference>
							</modifier>
							<modifier version="1">
								<name>Ranged</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Cosmic (No Reaction Roll Required)</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Requires Dead Bodies to Put Summoned Spirits in</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Reduced Range (x1/10)</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
							</modifier>
							<reference>B36</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Ally (Zombie)</name>
							<type>Social</type>
							<modifier version="1">
								<name>Point total</name>
								<cost type="points">1</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>25% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">2</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>50% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">3</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>75% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">5</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>100% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Point total</name>
								<cost type="points">10</cost>
								<affects>total</affects>
								<reference>B37</reference>
								<notes>150% of your starting points</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears constantly</name>
								<cost type="multiplier">4</cost>
								<reference>B36</reference>
								<notes>No roll required</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears almost all the time</name>
								<cost type="multiplier">3</cost>
								<reference>B36</reference>
								<notes>15-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears quite often</name>
								<cost type="multiplier">2</cost>
								<reference>B36</reference>
								<notes>12-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears fairly often</name>
								<cost type="multiplier">1</cost>
								<reference>B36</reference>
								<notes>9-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Appears quite rarely</name>
								<cost type="multiplier">0.5</cost>
								<reference>B36</reference>
								<notes>6-</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 6-10</name>
								<cost type="multiplier">6</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 11-20</name>
								<cost type="multiplier">8</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 21-50</name>
								<cost type="multiplier">10</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 51-100</name>
								<cost type="multiplier">12</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 101-1000</name>
								<cost type="multiplier">18</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 1001-10000</name>
								<cost type="multiplier">24</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 10001-100000</name>
								<cost type="multiplier">30</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Group of 100001-1000000</name>
								<cost type="multiplier">36</cost>
								<reference>B37</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Minion</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1">
								<name>Minion</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>IQ 0 or Slave Mentality</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Abilities</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>@Abilities@</notes>
							</modifier>
							<modifier version="1">
								<name>Summonable (Different Individual Each Time)</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party reduces the other to 0 HP</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-5</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party reduces the other to 0 HP and wounds affect ally but not you</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party kills the other</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Sympathy</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B38</reference>
								<notes>Death of one party kills the other and wounds affect ally but not you</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Unwilling</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B38</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Favor</name>
								<cost type="multiplier">0.2</cost>
								<reference>B55</reference>
							</modifier>
							<modifier version="1">
								<name>Ranged</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Cosmic (No Reaction Roll Required)</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Requires Dead Bodies to Put Summoned Spirits in</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
							</modifier>
							<modifier version="1">
								<name>Reduced Range (x1/10)</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
							</modifier>
							<reference>B36</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
					<advantage version="2">
						<name>Charm Person: Affliction</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Disadvantage (Severe Delusion ("The fiend is my close, trusted friend"))</name>
							<cost type="percentage">15</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Malediction (As Regular Spell)</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
						</modifier>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Command: Mind Control</name>
						<type>Mental, Exotic</type>
						<base_points>50</base_points>
						<modifier version="1" enabled="no">
							<name>Conditioning</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B69</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Memory</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
							<reference>B69</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Conditioning Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B69</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Puppet</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B69</reference>
						</modifier>
						<modifier version="1">
							<name>Independent</name>
							<cost type="percentage">70</cost>
							<affects>total</affects>
							<reference>P61</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Emotion Control</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>P61</reference>
						</modifier>
						<modifier version="1">
							<name>Suggestion</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P61</reference>
						</modifier>
						<modifier version="1">
							<name>One Word</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Reduced Duration (1/60)</name>
							<cost type="percentage">-35</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Fixed Duration (3 Seconds)</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<reference>B68</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Fear: Terror</name>
						<type>Mental, Supernatural</type>
						<levels>1</levels>
						<base_points>30</base_points>
						<points_per_level>10</points_per_level>
						<modifier version="1" enabled="no">
							<name>Always On</name>
							<cost type="percentage">-20</cost>
							<affects>total</affects>
							<reference>B93</reference>
						</modifier>
						<modifier version="1">
							<name>Active</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P84</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Presence</name>
							<cost type="percentage">25</cost>
							<affects>total</affects>
							<reference>P84</reference>
						</modifier>
						<modifier version="1">
							<name>Melee Attack (Reach C, No Parry)</name>
							<cost type="percentage">-35</cost>
							<affects>total</affects>
						</modifier>
						<reference>B93</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Gate: Affliction</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Advantage (Jumper (World); Interplanar Only, +0%; Extra Heavy Encumbrance, +50%)</name>
							<cost type="percentage">150</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Summons Non-Specific Targets</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Malediction (As Regular Spell)</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Resisted by Will</name>
							<cost type="percentage">20</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Only Affects @Specific Baatezu Type@</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Only Affects Abishai and Barbazu</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>World-Spanning Only (Interplanar)</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Cosmic (Required for World-Spanning)</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Multiple Targets (2d Targets, +0%; Only When Summoning Abishai, -50%)</name>
							<cost type="percentage">25</cost>
							<levels>6</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Multiple Targets (1d Targets, +0%; Only When Summoning Barbazu, -50%</name>
							<cost type="percentage">25</cost>
							<levels>3</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Unreliable (10 or less, Only While Summoning Abishai, -50%)</name>
							<cost type="percentage">13</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Unreliable (9 or less, Only When Summoning Barbazu, -50%)</name>
							<cost type="percentage">17</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Limited Use (1/day)</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<reference>B35</reference>
						<notes>Please note, most Baatezu will not try to resist this; They love being summoned off their home plane; On the other hand, most Baatezu avoid using this power, because they don't like the problems that can be caused by introducing more of their comrades</notes>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Infravision: Affliction</name>
						<type>Physical, Exotic</type>
						<levels>1</levels>
						<points_per_level>10</points_per_level>
						<modifier version="1">
							<name>Advantage (Infravision)</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Malediction (As Regular Spell)</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Extended Duration (x100)</name>
							<cost type="percentage">80</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Fixed Duration</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
						</modifier>
						<reference>B35</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Know Alignment: Detect</name>
						<type>Mental/Physical, Exotic</type>
						<modifier version="1" enabled="no">
							<name>@Rare Substance/Condition@</name>
							<cost type="points">5</cost>
							<affects>total</affects>
							<reference>B48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Occasional Substance/Condition@</name>
							<cost type="points">10</cost>
							<affects>total</affects>
							<reference>B48</reference>
						</modifier>
						<modifier version="1">
							<name>Moral Alignment</name>
							<cost type="points">20</cost>
							<affects>total</affects>
							<reference>B48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>@Very Common Substance/Condition@</name>
							<cost type="points">30</cost>
							<affects>total</affects>
							<reference>B48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Precise</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>B48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Signal Detection</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>B48</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Vague</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B48</reference>
						</modifier>
						<modifier version="1">
							<name>Analyzing</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P47</reference>
						</modifier>
						<reference>B48</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Produce Flame: Create (Fire)</name>
						<type>Physical</type>
						<levels>1</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>Destruction</name>
							<cost type="percentage">100</cost>
							<affects>total</affects>
							<reference>P94</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Destruction Only</name>
							<cost type="percentage">0</cost>
							<affects>total</affects>
							<reference>P94</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Transmutation</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>P94</reference>
							<notes>@Category@ to @Category@</notes>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Transmutation only</name>
							<cost type="percentage">-100</cost>
							<affects>total</affects>
							<reference>P94</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Specific item</name>
							<cost type="multiplier">1</cost>
							<reference>P92</reference>
						</modifier>
						<modifier version="1">
							<name>Small category</name>
							<cost type="multiplier">2</cost>
							<reference>P92</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Medium category</name>
							<cost type="multiplier">4</cost>
							<reference>P92</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Large category</name>
							<cost type="multiplier">8</cost>
							<reference>P92</reference>
						</modifier>
						<modifier version="1">
							<name>Ranged</name>
							<cost type="percentage">40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Requires Oxygen</name>
							<cost type="percentage">-5</cost>
							<affects>total</affects>
						</modifier>
						<reference>P92</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Suggestion: Mind Control</name>
						<type>Mental, Exotic</type>
						<base_points>50</base_points>
						<modifier version="1" enabled="no">
							<name>Conditioning</name>
							<cost type="percentage">50</cost>
							<affects>total</affects>
							<reference>B69</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>No Memory</name>
							<cost type="percentage">10</cost>
							<affects>total</affects>
							<reference>B69</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Conditioning Only</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>B69</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Puppet</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>B69</reference>
						</modifier>
						<modifier version="1">
							<name>Independant</name>
							<cost type="percentage">70</cost>
							<affects>total</affects>
							<reference>P61</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Emotion Control</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
							<reference>P61</reference>
						</modifier>
						<modifier version="1">
							<name>Suggestion</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
							<reference>P61</reference>
						</modifier>
						<reference>B68</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
					<advantage_container version="2" open="no" type="alternative_abilities">
						<name>Teleport Without Error</name>
						<advantage version="2">
							<name>Jumper (World)</name>
							<type>Mental, Supernatural</type>
							<base_points>100</base_points>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B64</reference>
								<notes>Up to Light Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B64</reference>
								<notes>Up to Medium Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">30</cost>
								<affects>total</affects>
								<reference>B64</reference>
								<notes>Up to Heavy Encumbrance</notes>
							</modifier>
							<modifier version="1">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B64</reference>
								<notes>Up to Extra-Heavy Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>New Worlds</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Omni-Jump</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Tracking</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Tunnel</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Warp Jump</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cannot Escort</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Cannot Follow</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1">
								<name>Drift</name>
								<cost type="percentage">-15</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Limited Jump</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Maximum Range</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B64</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Naked</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>B65</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Stunned</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B65</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Interplanar</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P57</reference>
							</modifier>
							<modifier version="1">
								<name>Interplanar Only</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P57</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Reliable</name>
								<cost type="percentage">5</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>P57</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Limited Access</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P57</reference>
								<notes>@Worlds@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Projection</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>Can't Affect</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Projection</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>Can Affect</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Projection</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>Physical</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Movement</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>@Movement@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Portal</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>@Portal@</notes>
							</modifier>
							<reference>B64</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
						<advantage version="2">
							<name>Warp</name>
							<type>Mental, Supernatural</type>
							<base_points>100</base_points>
							<modifier version="1" enabled="no">
								<name>Blind</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B98</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>Up to Light Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>Up to Medium Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">30</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>Up to Heavy Encumbrance</notes>
							</modifier>
							<modifier version="1">
								<name>Extra Carrying Capacity</name>
								<cost type="percentage">50</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>Up to Extra-Heavy Encumbrance</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Reliable</name>
								<cost type="percentage">5</cost>
								<levels>1</levels>
								<affects>total</affects>
								<reference>B98</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Warp Jump</name>
								<cost type="percentage">10</cost>
								<affects>total</affects>
								<reference>B98</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hyperjump</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>Speed of light</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Hyperjump</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>B98</reference>
								<notes>One light-year per day</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Naked</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>B99</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>10 yards</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-45</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>20 yards</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-40</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>100 yards</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-35</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>500 yards</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-30</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>2 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-25</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>10 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-20</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>100 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-15</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>1000 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-10</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>10000 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Range Limit</name>
								<cost type="percentage">-5</cost>
								<affects>total</affects>
								<reference>B99</reference>
								<notes>100000 miles</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Blink</name>
								<cost type="percentage">25</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>No Strain</name>
								<cost type="percentage">25</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Tracking</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Tunnel</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Tunnel</name>
								<cost type="percentage">40</cost>
								<affects>total</affects>
								<reference>P89</reference>
								<notes>After teleport</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Anchored</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P89</reference>
								<notes>Changable</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Anchored</name>
								<cost type="percentage">-60</cost>
								<affects>total</affects>
								<reference>P89</reference>
								<notes>Item</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Anchored</name>
								<cost type="percentage">-80</cost>
								<affects>total</affects>
								<reference>P89</reference>
								<notes>Fixed Site</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Blind Only</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Drift</name>
								<cost type="percentage">-15</cost>
								<affects>total</affects>
								<reference>P89</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Projection</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>Can't Affect</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Projection</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P58</reference>
								<notes>Can use abilities</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Special Portal</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>P89</reference>
								<notes>@Portal@</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Mental Carrying Capacity</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>Sup29</reference>
								<notes>MBL: @MBL@ lb</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Rapid Fire</name>
								<cost type="percentage">0</cost>
								<affects>total</affects>
								<reference>Sup29</reference>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Telekinetic Carrying Capacity</name>
								<cost type="percentage">20</cost>
								<affects>total</affects>
								<reference>Sup29</reference>
								<notes>TBL: @TBL@ lb</notes>
							</modifier>
							<modifier version="1" enabled="no">
								<name>Exoteleport</name>
								<cost type="percentage">-50</cost>
								<affects>total</affects>
								<reference>Sup30</reference>
							</modifier>
							<modifier version="1">
								<name>Cosmic (No Die Roll Required)</name>
								<cost type="percentage">100</cost>
								<affects>total</affects>
							</modifier>
							<reference>B97</reference>
							<categories>
								<category>Advantage</category>
							</categories>
						</advantage>
					</advantage_container>
				</advantage_container>
				<advantage version="2">
					<name>Striker, Cutting (Beard)</name>
					<type>Physical, Exotic</type>
					<base_points>7</base_points>
					<melee_weapon>
						<damage>thr:+1 cut</damage>
						<reach>C</reach>
						<parry>0</parry>
						<block>No</block>
						<default>
							<type>Skill</type>
							<name>Brawling</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<reference>B88</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Universal Translation: Modular Abilities (Telepathic Learning)</name>
					<type>Physical, Exotic</type>
					<levels>3</levels>
					<base_points>5</base_points>
					<points_per_level>4</points_per_level>
					<modifier version="1" enabled="no">
						<name>Physical Only</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>B71</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Physical</name>
						<cost type="percentage">100</cost>
						<affects>total</affects>
						<reference>B71</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Spells Only</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B71</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Virtual</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B71</reference>
						<notes>@Realm@</notes>
					</modifier>
					<modifier version="1">
						<name>Spoken Languages Only</name>
						<cost type="percentage">-40</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Reduced Time</name>
						<cost type="percentage">20</cost>
						<levels>3</levels>
						<affects>total</affects>
					</modifier>
					<reference>Psi16</reference>
					<notes>Baatezu automatically understand and can speak any language; The level of Reduced Time is high enough to make the switch from language to language an instantaneous free action</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Unkillable</name>
					<type>Physical, Exotic</type>
					<levels>3</levels>
					<points_per_level>50</points_per_level>
					<modifier version="1" enabled="no">
						<name>Achilles' Heal</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Rare Achilles' Heal@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Achilles' Heal</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Occasional Achilles' Heal@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Achilles' Heal</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Common Achilles' Heal@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hindrance</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Rare Hindrance@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hindrance</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Occasional Hindrance@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hindrance</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Common Hindrance@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reincarnation</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
						<reference>B95</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Trigger</name>
						<cost type="percentage">-25</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Rare Trigger@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Trigger</name>
						<cost type="percentage">-15</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Occasional Trigger@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Trigger</name>
						<cost type="percentage">-5</cost>
						<affects>total</affects>
						<reference>B95</reference>
						<notes>@Common Trigger@</notes>
					</modifier>
					<modifier version="1">
						<name>Only Off Home Plane</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Banishment (100 Years)</name>
						<cost type="percentage">-60</cost>
						<affects>total</affects>
					</modifier>
					<reference>B95</reference>
					<notes>Death off your home plane returns you to your home plane and results in banishment for 100 years; you cannot leave your home plane for the duration unless summoned by your killer, which ends the banishment</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Battle Frenzy</name>
				<modifier version="1">
					<name>Only While Berrserk</name>
					<cost type="percentage">-30</cost>
					<affects>total</affects>
				</modifier>
				<advantage_container version="2" open="no">
					<name>Advantages</name>
					<advantage version="2">
						<name>Increased Dexterity</name>
						<type>Physical</type>
						<levels>2</levels>
						<points_per_level>20</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1">
							<name>Only For Striking</name>
							<cost type="percentage">-50</cost>
							<affects>total</affects>
						</modifier>
						<reference>B15</reference>
						<categories>
							<category>Advantage</category>
							<category>Attribute</category>
						</categories>
					</advantage>
					<advantage version="2">
						<name>Striking ST</name>
						<type>Physical, Exotic</type>
						<levels>4</levels>
						<points_per_level>5</points_per_level>
						<modifier version="1" enabled="no">
							<name>No Fine Manipulators</name>
							<cost type="percentage">-40</cost>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Size</name>
							<cost type="percentage">-10</cost>
							<levels>1</levels>
							<affects>total</affects>
						</modifier>
						<modifier version="1" enabled="no">
							<name>Super Effort</name>
							<cost type="percentage">400</cost>
							<affects>total</affects>
							<reference>Sup24</reference>
						</modifier>
						<modifier version="1" enabled="no">
							<name>One Attack Only</name>
							<cost type="percentage">-60</cost>
							<affects>total</affects>
							<reference>P79</reference>
							<notes>@Attack@</notes>
						</modifier>
						<reference>B88</reference>
						<categories>
							<category>Advantage</category>
						</categories>
					</advantage>
				</advantage_container>
				<advantage_container version="2" open="no">
					<name>Disadvantages</name>
					<advantage version="2">
						<name>On the Edge</name>
						<type>Mental</type>
						<base_points>-15</base_points>
						<cr>6</cr>
						<reference>B146</reference>
						<categories>
							<category>Disadvantage</category>
						</categories>
					</advantage>
				</advantage_container>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>Appearance</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>Universal</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Off-the-Shelf Looks</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Androgynous</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Impressive</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Attractive</name>
						<cost type="points">4</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Average</name>
						<cost type="points">0</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Horrific</name>
						<cost type="points">-24</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>Monstrous</name>
						<cost type="points">-20</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Hideous</name>
						<cost type="points">-16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Ugly</name>
						<cost type="points">-8</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Unattractive</name>
						<cost type="points">-4</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Handsome/Beautiful</name>
						<cost type="points">12</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Very Handsome/Very Beautiful</name>
						<cost type="points">16</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Transcendent</name>
						<cost type="points">20</cost>
						<affects>total</affects>
					</modifier>
					<reference>B21</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Berserk</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>12</cr>
					<modifier version="1" enabled="no">
						<name>Battle Rage</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>-1 to Self Control per Turn of Combat</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
					</modifier>
					<reference>B124</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Bloodlust</name>
					<type>Mental</type>
					<base_points>-10</base_points>
					<cr>12</cr>
					<reference>B125</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Decreased Intelligence</name>
					<type>Mental</type>
					<levels>3</levels>
					<points_per_level>-20</points_per_level>
					<reference>B15</reference>
					<categories>
						<category>Attribute</category>
						<category>Disadvantage</category>
					</categories>
					<attribute_bonus>
						<attribute>iq</attribute>
						<amount per_level="yes">-1</amount>
					</attribute_bonus>
				</advantage>
				<advantage version="2">
					<name>Divine Curse (Cannot enter the Prime Material Plane or the Upper Planes unless summoned)</name>
					<type>Physical</type>
					<modifier version="1">
						<name>Minor</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Major</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Great</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
						<reference>B161</reference>
					</modifier>
					<reference>B161</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Duty (Obey Superior Baatezu)</name>
					<type>Social</type>
					<modifier version="1" enabled="no">
						<name>FR: 6</name>
						<cost type="points">-2</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FR: 9</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1">
						<name>FR: 12</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>FR: 15</name>
						<cost type="points">-15</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Extremely Hazardous</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Involuntary</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Nonhazardous</name>
						<cost type="points">5</cost>
						<affects>total</affects>
					</modifier>
					<reference>B133</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Obsession</name>
					<type>Physical</type>
					<modifier version="1" enabled="no">
						<name>Short term</name>
						<cost type="points">-5</cost>
						<affects>total</affects>
						<reference>B146</reference>
					</modifier>
					<modifier version="1">
						<name>Long term</name>
						<cost type="points">-10</cost>
						<affects>total</affects>
						<reference>B146</reference>
					</modifier>
					<reference>B146</reference>
					<notes>Winning the Blood War</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Selfish</name>
					<type>Mental</type>
					<base_points>-5</base_points>
					<cr>12</cr>
					<reference>B153</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Social Stigma (Monster)</name>
					<type>Social</type>
					<base_points>-15</base_points>
					<reference>B155</reference>
					<notes>-3 Reaction</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
					<skill_bonus>
						<name compare="is">intimidation</name>
						<specialization compare="is anything"></specialization>
						<amount>1</amount>
					</skill_bonus>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Perks</name>
				<advantage version="2">
					<name>Doesn't Need a Magic Weapon</name>
					<type>Physical</type>
					<levels>2</levels>
					<points_per_level>1</points_per_level>
					<notes>You're effectively a magic weapon with a bonus equal to level, but only for the sake of determining what defenses you can penetrate; Only aids unarmed attacks</notes>
					<categories>
						<category>Perk</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Teeth, Sharp</name>
					<type>Physical, Exotic</type>
					<base_points>1</base_points>
					<melee_weapon>
						<damage>thr-1 cut</damage>
						<usage>Bite</usage>
						<reach>C</reach>
						<parry>No</parry>
						<block>No</block>
						<default>
							<type>Skill</type>
							<name>Brawling</name>
							<modifier>0</modifier>
						</default>
						<default>
							<type>DX</type>
							<modifier>0</modifier>
						</default>
					</melee_weapon>
					<reference>B91</reference>
					<categories>
						<category>Perk</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Quirks</name>
				<advantage version="2">
					<name>Likes fighting</name>
					<type>Mental</type>
					<levels>0</levels>
					<base_points>-1</base_points>
					<reference>B164</reference>
					<categories>
						<category>Quirk</category>
					</categories>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
	<skill_list>
		<skill version="2">
			<name>Brawling</name>
			<difficulty>DX/E</difficulty>
			<points>4</points>
			<reference>B182</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
			</categories>
			<weapon_bonus>
				<name compare="is">Brawling</name>
				<specialization compare="is anything"></specialization>
				<level compare="at_least">2</level>
				<amount per_level="yes">1</amount>
			</weapon_bonus>
		</skill>
		<skill version="2">
			<name>Polearm</name>
			<difficulty>DX/A</difficulty>
			<points>8</points>
			<reference>B208</reference>
			<categories>
				<category>Combat/Weapon</category>
				<category>Melee Combat</category>
			</categories>
			<default>
				<type>DX</type>
				<modifier>-5</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Spear</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Staff</name>
				<modifier>-4</modifier>
			</default>
			<default>
				<type>Skill</type>
				<name>Two-Handed Axe/Mace</name>
				<modifier>-4</modifier>
			</default>
		</skill>
	</skill_list>
	<equipment_list>
		<equipment version="3" state="equipped">
			<quantity>1</quantity>
			<description>Barbazu Glaive</description>
			<tech_level>1</tech_level>
			<legality_class>4</legality_class>
			<value>122100</value>
			<weight>8 lb</weight>
			<reference>B272</reference>
			<melee_weapon>
				<damage>sw+3 cut</damage>
				<strength>11&#8225;</strength>
				<usage>Swung</usage>
				<reach>2,3*</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-4</modifier>
				</default>
			</melee_weapon>
			<melee_weapon>
				<damage>thr+3 imp</damage>
				<strength>11&#8224;</strength>
				<usage>Thrust</usage>
				<reach>1-3*</reach>
				<parry>0U</parry>
				<block>No</block>
				<default>
					<type>DX</type>
					<modifier>-5</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Polearm</name>
					<modifier>0</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Spear</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Staff</name>
					<modifier>-4</modifier>
				</default>
				<default>
					<type>Skill</type>
					<name>Two-Handed Axe/Mace</name>
					<modifier>-4</modifier>
				</default>
			</melee_weapon>
			<notes>Enchantment: Enchant (Wounding Level 10)</notes>
			<categories>
				<category>Melee Weapon</category>
			</categories>
		</equipment>
	</equipment_list>
	<print_settings printer="\\http://192.168.1.152:631\PSC-1400-series" units="in">
		<orientation>Portrait</orientation>
		<width>8.5</width>
		<height>11</height>
		<top_margin>0.5</top_margin>
		<left_margin>0.5</left_margin>
		<bottom_margin>0.5</bottom_margin>
		<right_margin>0.5</right_margin>
		<ink_chromaticity>Monochrome</ink_chromaticity>
		<sides>Single</sides>
		<quality>Normal</quality>
	</print_settings>
</character>
